Those critters also get thrown into the game’s new exploration mode, where you’ll get randomized combinations of big beasties fighting you and each other. As you progress, you learn to better fight specific beasts, and unlock new missions where you’ll encounter new subspecies with different powers. ![]() Near every quest is an epic battle with a huge beast, and they only get bigger and bigger over the course of the game. It feels like a remarkably well tested game, and that should be no surprise, given that it’s had a year of development since its Japanese release to iron out the kinks.Īt its core, Monster Hunter is about stripping down the action RPG formula to two very specific components: Boss Fights and Crafting. I previously cited 2013’s incarnation, Monster Hunter 3 Ultimate, as a big step forward for accessibility in the series, and Monster Hunter 4 Ultimate continues that trend. Combining finnicky action RPG elements – like timed attack sequences, very specific monster hitboxes, and lack of good tutorials – with complex grinding and crafting ala your favorite MMO, it’s no surprise why Monster Hunter is regarded as a niche game in the west, despite its immense popularity in Japan.
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